Patch 0.3.7 Interim Update — Part 2!

More changes to hold everything over until the reckoning comes!

 

BATTLE:

NOT SO FAST – The energy cost of pursuing enemies has been reduced from 3 energy to 2 energy.

COUNTER-STRIKE – Counter Attacks now deal 80% of the damage from the last attack taken (Up from 60%). Counter attacks now also deal 6 base damage.

 

ITEMS:

CHEAPER – Sword of Reaping

This item slipped by for being extremely cost inefficient– a remnant of when item stealing was still in the game. All fixed now!

  • Cost reduced from 280 AP to 200 AP.

CHEAPER – Xpired’s Mystery Soup

Consumable items are already hard to make efficient use of, so this one especially needed to be cheaper to make it worth the risk.

  • Cost reduced from 25 AP to 15 AP.

NERFED – Clever Disguise

Price increase!

  • Cost increased from 50 AP to 65 AP.

NERFED – Gladiator’s Stronghelm

As a powerful late-game Heroic item, it was a little too easy to abuse the active component to this item without any tradeoff. Now it will take an extra turn before you can charge at your enemies again.

  • Cooldown increased from 2 rounds to 3 rounds.

NERFED – Monahue’s Grandstaff

The active component of this item means that under the right circumstances it can one shot every other player in the game. The energy refund mechanic of this item meant that it’s downtime was severely limited when it killed someone, so that ends now.

  • Now no longer refunds energy if it kills another player.

 

UI IMPROVEMENTS:

THE END IS NEAR – When there’s 10 seconds remaining on your turn or less, a warning tick will play for each second that passes by. A warning sound will also play when you have less than 10 seconds remaining to take an action.

MOTION SICKNESS – The motion blur post-processing effect has been disabled to improve performance.

 

BUG FIXES : 

Fixed a bug where the in-battle UI would sometimes get stuck.

Fixed a bug where when holding tab, players could not see the level of other players.

 

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