Patch 0.4.8 — September Update!

Welcome to the first Battle Squares update since the Early Access release last month! This patch delivers a few major tweaks to combat, while introducing a few new items, mechanics changes, and more, so see what’s in store below.


GENERAL:

Changes to the time allotted for intermissions, and intermission frequency.

MORE OVER TIME – Intermission time now scales with the game round; intermissions will now last 60-90 seconds based on the current game round, maxing out at round 13+. (Changed from 75 seconds at all times).

THREE IS A CHARM – Intermissions are now guaranteed to happen at least every 3 rounds.

(This addresses a situation where in some cases intermissions could be disrupted if a brawl was cancelled on the preceding round).


CHARACTERS:

STEVE

  • “Bunny Rage” Energy cost increased from 4 –> 7.
  • “Bunny Rage” Cooldown decreased from 6 Rounds –> 5 Rounds.

COMBAT:

These changes seek to speed up pacing in combat to help battles resolve faster, which can feel a bit sluggish at times. Attacks and abilities deal more damage, but the round counter has been shortened so that all battles conclude quicker.

DAMAGE BOOST – All attacks and abilities now deal 25% more damage. (Item damage is unaffected).

ROUND LIMITS – The combat round limit has been lowered from 13 (15 After halftime) –> 10 (12 After halftime).

  • For 1v1 duels, the round limit has been lowered from 10 (12 After halftime) –> 8 (10 After halftime).

Visuals:

  • In combat, character outlines are more easily visible.

ITEMS:

CHEAPER – The prices of all non-heroic shop items has been decreased by 10%.

ITEM GENERATION CHANGE – Some Auction-exclusive items can now be generated from random events (Such as presents).

NEW ITEM – Elite Care Package

  • Auction Exclusive
  • Base Cost: 275 AP
  • Consume: Add 3 random combat items to your inventory. (Each worth 125 AP or less).

NEW ITEM – Hawky the Hawk

  • Auction Exclusive
  • Base Cost: 66 AP
  • Grants +5% evasion. After being targeted by an enemy, deal 4 damage back to them. (Works in combat).

NEW ITEM – Veerin’s Revenge

  • Auction Exclusive
  • Base Cost: 100 AP
  • Grants +2 Attack and +6 Defense. After receiving a stun or critical strike in combat, Haunt your attacker for 1 turn.

NEW ITEM – Cursed Blade

  • HEROIC ITEM
  • Base Cost: 250 AP
  • Grants +11 Attack, +2 max energy. Your combo attacks ignore 50% of your opponent’s defense, and deal bonus damage equal to 10% of the target’s max health.

ITEM BALANCE CHANGES:

Bandage

  • Healing increased from 15 –> 18.

Champion Sword

  • Defense penetration increased from 10% –> 20%.
  • Cost increased from 65 AP –> 80 AP.

Cultist Robe

  • Cost reduced from 110 AP –> 90 AP.

Giant’s Bane

  • Max health ratio increased from 16% –> 18%.

Kevlar Vest

  • Defense bonus decreased from 5 –> 2.
  • Max health bonus increased from 10 –> 20.
  • Cost increased from 130 AP –> 175 AP.

Old Man’s Tincture

  • Self-inflicted damage reduced from 30 –> 28.

Quizzle’s Mark

  • Defense bonus lowered from 4 –> 1.
  • Energy bonus increased from 1 –> 2.
  • Has been downgraded to a level 2 item.

Revive Capsule

  • Cost reduced from 40 AP –> 28 AP.

Ryan’s Piercer

  • Defense ignore ratio increased from 35% –> 40%.
  • Cost increased from 125 AP –> 140 AP.

Bug Fixes:

  • Fixed an issue where prices in the store could be slightly off, resulting in more expensive items.
  • Fixed a bug where after purchasing an item, a player’s stats could take a long time to update.
  • Fixed an issue where after the roll cube is hidden, numbers on the die were still visible.

 

 

 

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