Patch 0.2.2 – Minigames, New Items, Skins, and more!

Welcome all of you to patch 0.2.2, where new content rains from the heavens as the marketplace prepares for its debut, a few more unique items enter the arena, and new board mechanics to engage all players during all phases of play.

 

But first, to get the basics out of the way…

 

GENERAL:

ACCOLADES:

SPEED DEVIL – Added the “Speed Devil” Accolade. This award grants +60 AP to the player who takes their turns the fastest. This accolade replaces the “Mad Shopper” Accolade.

YOU WEREN’T THAT GREAT – The “Player of the game” accolade now gives only 1 bonus AP to its winner. (Down from 15).

 

INGAME MENU – Pressing the escape key while in-game will present a menu which can be used to access game options, or leave the game session. (This was a feature toward the end of patch 0.2.1, so just in case you missed it).

 

MO’ MONEY MO’ PROBLEMS – All players now start with 100 AP (Up from 50).

 

EXPERIENCE IS EVERYTHING – Experience gains have been increased significantly.

 

NEW LOBBY OPTIONS- The following options have been added to the lobby setup options:

More Omni Squares – Increases the amount of Omni Squares on the board by 50%.

Turn Time- Adjust the amount of time players have to take their turns. (Between 30 and 60 seconds).

 

NEW PERSONAL OPTIONS- The following options have been added:

Master Volume – Affects the sound of the entire game, including sound effects and music.

 

GRACE IN DEATH – When a player misses their turn for any reason, they now become “Knocked out” and cannot be targeted by other players.

 

 

BATTLE:

ITEMS BUY TIME – When a valid item is activated in combat, that player’s attack timer is now reset.

HARSH DEFEAT – When killed in battle, the losing player now forfeits 20 AP + 8% of their net worth to the winner.

Previously, being killed in battle by another player meant the losing player would pay a percentage of the AP they had on hand– this was something that was set way early in development, before net worth was even considered. This meant that even if a player wasn’t in the lead in terms of wealth, they could lose a large portion of their net worth and fall behind easily. This change promotes attacking the biggest, baddest player, rather than the person who has yet to visit the item shop. Remember, this is only if the player is killed in battle; retreating yields the same AP gains/losses.

 

BOARD:


In an effort to promote more interaction between players, and keep everyone engaged when it isn’t their turn, two new ‘minigames’ have been added for Plus and Minus squares respectively. These games are extremely simple and short, but give players the ability to directly influence how much AP they win or lose from these squares. Consider this a very experimental feature, but if it’s well-received you can expect more of these changes to come forth!


LET THE (MINI) GAMES BEGIN – Two new minigames have been added to the Plus and Minus Squares:

PLUS – When landing on a plus square, the player receives a prompt to repeatedly press the space bar in a short time period. Each key press generates a fraction of AP, and after the time limit expires the player receives bonus AP based on how many key presses they buffered.

MINUS – When landing on a minus square, all other players are prompted to repeatedly press the space bar. Each key press increases the amount of AP the player will pay. To counter this, the turn player may also press this key to minimize the amount of AP lost.

AP ADJUSTMENTS –  The Plus square now awards anywhere from 3-22 AP when landing on it, depending on player performance.

MORE AP ADJUSTMENTS –  The Minus square now subtracts anywhere from 3-16 AP when landing on it, depending on player performance.

 

ITEMS:

NEW – MURIEL’S ROLLING PIN

Cost: 25 AP

:: Grants + 1 Attack. Can be activated to deal 8 damage to a target player. (3 round cooldown).

NEW – EMPEROR’S BREASTPLATE

Cost: 355 AP

:: While you hold this item, you gain + 12 Defense, and any attempts to steal items from you will fail.

NEW – EMPEROR’S DEFENDER

Cost: 280 AP

:: While you hold this item, you gain + 12 Attack, and +10% crit chance.

NEW – ENMAR’S TIME ROD

Cost: 160 AP

:: Grants +4 Attack. Can be activated to reset all item cooldowns in your inventory. (Not including this one). 7 round cooldown.

 

CHANGED – The Villain’s Cape item (Only obtainable through the halftime event) now grants +3 Attack and Defense (Down from 5).

CHANGED – The Villain’s Cape item will no longer proc its effect if the player owning it retreats from battle. The player now must be killed in battle for the effect to activate.

CHANGED – The Court Papers item cost reduced to 85 AP (From 110).

CHANGED (TO AVOID CONFUSION)- The Tempered Seal item has been renamed to “Tempered Mark”.

CHANGED (ALSO TO AVOID CONFUSION)- The Siphoning Seal item has been renamed to “Siphoning Trinket”.

KEEP IT SIMPLE… STUPID- Many items have had their tooltips shortened to only relevant info.

 

SKINS:


 

All of these skins will be free for anyone to use for this patch only. At the release of the marketplace, the following skins will be placed in the store and must be purchased with credits.


 

THOSE MEDDLING KIDS – The “Gramps” Skin has been added to the game. Only Alpha testers have access to this skin.

SWAG – The “Mista P” Skin has been added to the game. Only Alpha testers have access to this skin.

ITS ALL COOL MAN – The “Hippie Herbie” Skin has been added to the game. (Store price: 1050 credits).

MEDIC PLEASE – The “Nurse Ann” Skin has been added to the game. (Store price: 1050 credits).

WALLET PLEASE – The “Bank Robber” Skin has been added to the game. (Store price: 1050 credits).

ON DUTY – The “Policeman” Skin has been added to the game. (Store price: 1050 credits).

VISITING TOWN – The “Tourist Tim” Skin has been added to the game. (Store price: 750 credits).

DUUUDE – The “Street Dude” Skin has been added to the game. (Store price: 750 credits).

 

 

 

Bug Fixes:

Squattin’ bugs since 1337.

  • Fixed an issue where some halftime events were not being executed properly.
  • Addressed an issue where in rare instances starting items would double up. (This is not confirmed to be fixed as of this patch).
  • Fixed a bug where a player could rarely still target other players even after their turn ended.
  • Fixed numerous issues with items that interact with the battle phase (Champion’s Emblem, Siphoning Mark, etc.) These items should now work properly in all cases.

Ready to start testing out these changes? [Click here to play now]

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