0.4.6 — Character Update: Part II

As the title suggests, this patch delivers primarily on updates to characters while introducing a few new ones to the roster! Minor changes elsewhere too!


 

CHARACTERS:

Three new characters round out the total roster size to 8!

NEW CHARACTER: Nai Xin

  • UNIQUE TRAIT: Alignment
    • When Nai Xin has 10 or more energy, he gains +4 Attack and Defense.
  • UNIQUE ABILITY: Chi Transfer
    • Nai Xin swaps energy values with a target player. Nai Xin may roll and use this ability in the same turn.

 

NEW CHARACTER: Sarge

    • UNIQUE TRAIT: Hardy Fighter
      • In combat, Sarge deals 20% more damage and heals for 20% of damage dealt when attacking targets with less energy than her.
    • UNIQUE ABILITY: Boot Camp
      • All enemies are teleported to your square and lose 8 energy. Sarge gains +15 AP for each exhausted opponent.

 

NEW CHARACTER: Tourist Tim

  • UNIQUE TRAIT: Sightseer
    • Whenever Tim uses his unique ability, he gains +10 experience.
  • UNIQUE ABILITY: Snapshot
    • Tim takes a picture of the current square he’s on, and adds a copy of it to his inventory. Snapshots can be consumed to activate that square type again.

BALANCE CHANGES:

Keeping with the theme of updating characters, here’s a few balance updates to doctor up the old timers.

 

GRAMPS

  • “Bad Knees” passive now triggers on dice rolls of 9 or more. (Changed from 10 or more).
  • Back in My Day energy cost increased from 2 –> 4.
  • Back in My Day cooldown increased from 5 –> 6.

NURSE ANN

  • Nurse Ann’s “Emergency” ability now counts toward spaces moved for the purpose of end-of-game rewards.

 


 

GENERAL:

HAUNT:

  • When haunted, you can now still use roll modifiers and actions.

HALFTIME EVENTS:

Shop Till you Drop… Dead

  • Damage inflicted for purchases reduced from 50% of the items cost –> 20% of the item’s cost.

END-OF-GAME SEQUENCE:

  • The end-of-game reward sequence should now conclude twice as fast.

 

COMBAT: 

LESS DA’MAG’ – Standard attack damage scaling reduced from 121% Attack –> 114% Attack.

Lethal Advance:

  • Damage decreased from 16+160% Attack –> 15 + 155% Attack.
  • Energy cost increased from 3 –> 4.

Thorn Shield:

  • TOTALLY NOT A BUG – Missed attacks will no longer trigger thorn shield’s return damage.

ITEMS IN COMBAT – Active items can no longer miss in combat.


ITEMS: 

CHANGED – Bloodborne Sabre

  • Attack bonus increased from –> 7.
  • Cost increased from 60 –> 115 AP.

CHANGED – Dash’kal Blood Tome

  • Self-damage reduced from 15 –> 10.

EXCLUSIVE – Infinity Potion

  • Is now an auction-exclusive item.
  • Base cost reduced from 60 AP –> 20 AP.

CHANGED – Juker’s Boots

  • New Effect: When an attack misses you in combat, you lose 2 energy.
  • Cost decreased from 100 –> 90 AP.

CHANGED – Sure-Step Boots

  • Evasion bonus decreased from 7% –> 5%.
  • Cost decreased from 100 –> 90 AP.

REMOVED ITEMS:

As consumables, these items were too situational and ended up clogging the shop for more impactful and strategically significant items. So… they’re gone!

  • Defense Potion
  • Deadly Tincture

OTHER:

NEWS: Custom games are now live!

  • You can create your own lobbies now!

 

 

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